BounceMaps

RoadBounce Navigation App

Overview

RoadBounce Navigation App is a travel and route planning mobile app that goes beyond “fastest way from A to B.”


It lets users create and share personalized trip journeys — with AI assistance, manual refinement, and social sharing — designed for weekend travelers, groups, and creators.

Project Details

A smart, AI-enhanced travel companion for curated, shareable journeys.

I led this project from initial concept to branding, UX strategy, MVP, and iterative releases that expanded features based on user feedback and testing.

Role

UX Designer

(Concept, UX, UI, Prototyping, Testing, Handoff)

Timeline

Duration: 12 months + ongoing iteration

Team

Manager, Senior Engineer, 2 Developers

End-to-end product design | Conception Branding MVP Multiple Feature Releases

The Challenge

Most navigation apps focus on efficiency — “quickest route from A to B” — but real travelers want experiences: curated spots, personalized detours, memories, and social sharing.


There was no product that balanced:

Ease of creation

not tedious manual pinning

Personalization

meaningful stops with context

Storytelling & sharing

journeys you can save and share

Scalability

solo planners to shared group trips

The core challenge was designing a navigation experience that is both simple to begin with and rich in exploration, without overwhelming users. An application that aligns with the brand motto - YOUR PARTNER IN ROAD SAFETY

Project Goals

User Goals

Quickly generate a personalized trip plan

Modify and curate journey stops

Save, share, and trust experiences

Reduce effort and cognitive load during creation

Business Goals

Position RoadBounce as more than a routing tool — a smart travel assistant

Increase app engagement and retention

Differentiate from existing map/navigation solutions

Success Metrics

Higher engagement in trip creation flows

Preference for AI-assisted creation over manual only

Increased sharing and saved journeys

Visual Design

Colour Palette

Iconography

This project marked the beginning of my UX journey, and the most valuable outcome wasn’t the final UI, but the shift in how I think about product design. Some of the key learnings include:

Design Process

Although the app evolved across multiple phases, the design process followed an iterative, insight-driven loop. Instead of moving linearly from research → wireframes → UI → launch, each release was shaped by feedback, behaviour patterns, constraints, and opportunities.

User Study

Experience

The Flow

Wireframing

Visual Design

Usability Testing

Execution

The product evolved across three major phases: validating the idea, turning collections into journeys, and transforming journeys into living experiences.

Phase 1: Making The App Exist

Phase 2: Turning Maps Into Journeys

Phase 3: A Smart, Personalized Travel Companion

Phase 1

Create a simple way to collect places and share maps

We started with the most fundamental human behavior we wanted to support:

I visited places that matter to me.

I want to share this route with someone else.


The first version of the product enabled:

Dropping pins on a map

Naming places

Saving them as a collection

Sharing the link with friends

Phase 2

Turning Maps Into Journeys

Add navigation + distances + real utility

Once collections existed, the natural next step was movement. We added:

Route connections between pins

Distance and time calculations

Navigation support through Google Maps

Better map interactions


This turned the app into a true travel tool instead of a visual scrapbook.

Internal critique + early testing

At this point, we held multiple product reviews and usability walkthroughs — inside the team and with people outside the organization. We wanted blunt feedback, not polite validation.

What surfaced was honest and extremely useful:

The flow felt longer than it needed to be

Too much manual effort in pin creation

The UI hierarchy wasn’t helping users understand where to begin

Navigation needed stronger visual clarity

Some tasks took more taps than necessary


Improvement Loop

To refine the product, we followed this cycle:

Observe users → Capture friction points → Rework layouts, flows, and interactions →
Test again → Approve or iterate

This loop ran continuously — reducing clutter, removing copy-heavy sections, improving button language, strengthening visual grouping, and simplifying steps.

This insight shaped the biggest evolution of the product.


ser feedback revealed that people often had their key locations stored in Google Maps. Instead of asking them to re-enter the same information, we designed a way to import those places directly into the app.


Phase 3

A Smart, Personalized Travel Companion

Transform travel from manual planning to guided exploration
By now the foundation was solid. People could:

pin places

create collections

see distances

navigate routes


But the experience still demanded effort.

And effort reduces adoption.


Direction Change

We asked one question:

“What if the app did the planning?”

AI Trip Creation

We introduced a new core flow:

User describes a trip → App generates curated map collections.

“Weekend waterfalls near Pune”

“Goa trip with beaches + cafes”

The system responded with places, categories, and routes — instantly.

Balance: Automation + Control

Users could:

edit pins

reorder stops

delete suggestions

replace items

save, share, and revisit journeys

Learnings

This project marked the beginning of my UX journey, and the most valuable outcome wasn’t the final UI, but the shift in how I think about product design. Some of the key learnings include:

Small features can create major behaviour shifts

Even simple additions such as saving routes or importing locations dramatically changed how people used the app.

Users wants their work done more than features

Testing revealed that users don’t care about “saving pins” or “creating routes” as actions. What they care about is reaching places faster, sharing trips easily, and avoiding effort.

Clear information hierarchy is important

Reorganizing layout, spacing, and copy helped people understand the flowimmediately.

Internal feedback can be as valuable as external research

As internal reviews conssted of people from all the departments, we got to test the product with diverse group and that impacted design decisions hugely.

Design is never linear

Features like Google Maps import, route creation, and sharing workflows evolved through cycles of critique, redesign, and validation. It shows that design is always a process of testing and reworking on insights.

Next Steps

These next-phase opportunities are directly based on user feedback and platform direction:

Future phases will focus on observing how people use the app in real travel scenarios and gathering feedback to inform design improvements based on real-world behaviour.

As features evolve, the UI and interaction patterns will continue to be refined for clarity, accessibility, and ease of use.

Design components and visual styles will be expanded and standardised

Read more of my case studies

Little Loops

Suspension Testing App

Brewed Bliss

Create a free website with Framer, the website builder loved by startups, designers and agencies.