Ekohome

A conceptual smart home automation app

Overview

Design Intent

Wireframes

Visual Direction

Design

Overview

Ekohome is a conceptual smart home automation app (iOS) designed to help users manage and control all smart devices in their home — from lights and sensors to thermostats and security — in one place.

Users should be able to view device states, turn devices on/off, and interact with their smart environment easily.

Project Details

This project was completed as a group project (7–8 members) and was my first UX case study.

While the project included real user research and interviews, the overall UX foundation remained weak due to my early-stage understanding of UX, system constraints, and translation of insights into design decisions.

Role

UX Designer (End-to-end)

Timeline

Duration: 12 weeks

Team

7–8 design students

Project Goals

Create an app that simplifies smart device control

Organize devices by rooms and categories

Make control actions visible and intuitive

Explore an engaging visual design system

Problem Statement

Smart home systems are complex by nature. Users struggle with:

Understanding device states

Managing multiple devices across rooms

Navigating technical controls without context

Research & Insights

Before finalizing the homepage layout, I explored five low-fidelity wireframe variations to test different ways of introducing the brand, structuring content, and guiding user attention.

Each wireframe focused on solving a specific question rather than designing everything at once.

User Interviews

How users find and control devices

Which device functions matter most

Pain points when devices behave unpredictably

Competitive Analysis

We compared existing smart home apps to see:

Navigation patterns

Device grouping strategies

Visual feedback for controls


This helped us identify where other apps succeeded and failed in clarity and discoverability.

Empathy Mapping

As part of the research phase, our team created an Empathy Map to capture what users:

Say (their spoken needs and frustrations during interviews)

Think (internal expectations and hesitations about smart devices)

Do (their day-to-day control patterns and habits)

Feel (emotions related to reliability, safety, and ease of use)

How Might We

After synthesizing interview insights and empathy mapping, the team reframed findings into How Might We questions to open design thinking instead of narrowing it too early.

Some of the core HMW prompts included:

User Flows

We grouped devices by:

Rooms — living room, bedroom, kitchen

Categories — lights, climate, security


and then we sketched flows for:

Turning devices on/off

Navigating between rooms

Viewing device status

Information Architecture

Wireframes

Visual Design

Colour Palette

Typography

UI Designs

Learnings

This project marked the beginning of my UX journey, and the most valuable outcome wasn’t the final UI, but the shift in how I think about product design. Some of the key learnings include:

Research only works when translated into design

We conducted real interviews, gathered meaningful insights, and built empathy maps — but we were not able to convert those into structured UX decisions.

Visual inspiration should support UX, not replace it

Many interface elements were influenced by reference apps. This sped up UI creation, but also led to decisions that weren’t fully rooted in user needs, or in how smart home systems behave.

A well-designed UI doesn’t guarantee a strong user experience

The UI for Ekohome looked modern and cohesive, but beneath it, some flows lacked logic, clarity, or technical feasibility. This taught me to focus first on structure, navigation, and interaction.

UX choices need validation

Because we did not do usability testing, we could not confirm whether users understood the flows, found them intuitive, or completed tasks efficiently.

Understanding the system matters as much as understanding the user

Without grasping how the system works, we designed interactions that may not be realistic.

Next Steps

If I were to improve or redesign Ekohome today, my approach would be shaped by the lessons learned:


Align features with real use cases

Conduct usability sessions

Optimize navigation based on behavior, not visuals

Justify visual choices


It wasn’t a perfect UX project, but it was a perfect teaching project. It helped me understand what UX truly demands: structure, intent, validation, and empathy. Everything I design today is stronger because this project showed me where the gaps were.

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